Game Project Document V1

Practice based Research Game Project Document V1

Thomas Endersby

Project Codname: Megapop

Abstract:

So far in this project I have researched the subjects of Cosmic Mega-structures, Cosmic Entities, Genetic Alteration and Cosmicism, due to the nature of all these subjects my future research will mostly be Sci-fi related. I liked the idea of Cosmic Mega-structures the most so I have continued with that research which brought me to all sorts of subjects about using Mega-structures to power advanced civilisations and even create gigantic space habitats for colonies of sentient beings. I have also looked at the possibility of alien species currently building such structures deep in space.

For reference, Cosmic Entities are essentially space gods, higher beings and unknown horrors existing in the far corners of the universe and are incredibly more advanced than we can conceive. The part of Genetic Alteration I looked at is the idea of creating super soldiers or heroes through the accidental or purposeful exposure of unknown materials of chemicals. Cosmicism is the idea thzt compared with the vast and more highly advanced unimaginable species, that hypothetically exist out in deep space, humanity is nothing and life is meaningless.

My subjects would all be at home within sci-fi media probably because this interests me greatly, pushing humanity beyond the comfort zone and amongst the stars provides so many great premises like their survival, adaption and how we would deal with the knowledge of an alien race.

I extended my research into looking at immense Mega-structures that can be used as habitats and how a species would go about creating such a structure and occupying it, it also brought up the interesting idea of how slowly adjusting the living conditions within such a structure would help adapt it’s occupents over time. The greater goals of adapting the species occupying it would be to some day adapt to the atmosphere of a possible alien planet. A few noteworthy structures that have promise of more research for this would be a Topopolis, a giant rotating tube looped around a sun, an O’Neill Cylinder, two counter rotating cylinders pointed at the sun and a Niven or Bishop Ring, a giant open ring shaped habitat.

These examples provide an interesting setting for a game and maybe even provide new angles to follow within other genres but I started to wonder what kind of style such a game would use and how the style would effect actions in game.

Retrofuturism was my next step with the subjects of Cyberpunk, Steampunk and Deiselpunk taking key roles in my research. Not only would the entire image of the game change depending on what kind of style I would use but also interactions within the game. If I were to create a game where one would have to deal with scenarios like resource shortages, this would be a much large problem in a Deiselpunk game than a Steampunk game. The narrative, a part of the game I enjoy most, would be hugely effected and hugely different from genre to genre.

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